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Author Topic: Phodom's Abilities  (Read 3772 times)
Aeroblyctos
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« on: October 10, 2008, 12:43:01 AM »

Phodom's Abilities

This is a thread where you can see all Phodom's abilities. What they do, how much is their damage and how powerful they are in the beginning and in the end. Ask anything about the spells, tell improvements, fix grammar errors and you can also suggest more abilities for Phodom.

Basic Abilities

Area Attack - Gives a 10% chance that an attack will deal X damage to nearby units. Cooldown: N/A. Effect increases with level.

Level/Damage: 50, 100, 150, 200, 250, 300, 350, 400 and 500.

Avatar - Phodom's strength is increased by X points for 10 seconds, enlarging him by 30%. |n|c00FEBA0ECooldown: 30 seconds. |nEffect increases with level.

The strength/level: 15, 30, 45, 60, 75, 90, 105, 120, 135, 150

Gives nearby friendly units a 15% bonus to attack damage for 10 seconds. |n|c00FEBA0ECooldown: 30 seconds. |nEffect increases with level.

Single Abilities

Meltdown - Fires out a blast of flame, dealing damage and reducing enemy unit's defense rate by X for 10 seconds. |n|c00FEBA0ECooldown: 12 seconds. |nEffect increased by level, intelligence and magic balls.

Amount of defense rate/level: 4, 5, 6, 7, 8

Damage Meter: This spell's base damage is: 50, 100, 150, 200, 250.
20 Int & Lvl 1 = 20 x 3 + 50 = 110 damage.
50 Int & Lvl 3 & 5x Moderate Magic Ball = 50 x 3 + 150 + 5 x 30 = 450 damage.
100 Int & Lvl 5 & 5x High Magic Ball = 100 x 3  + 250 + 5 x 90 = 1000 damage.


Impact Flare - A powerful flame strikes a targeted enemy unit and stuns it for 3 seconds, dealing damage. |n|c00FEBA0ECooldown: 15 seconds. |nEffect increased by level and strength.

Damage Meter: This spell's base damage is: 50, 100, 150, 200, 250.
20 Str & Lvl 1 = 20 x 3 + 50 = 110 damage.
50 Str & Lvl 3 & 5x Moderate Magic Ball = 50 x 3 + 150 + 5 x 30 = 450 damage.
100 Str & Lvl 5 & 5x High Magic Ball = 100 x 3  + 250 + 5 x 90 = 1000 damage.


Curse/Summon/Other Abilities

Aura Of Fire - Gives a 20% chance that a magical flame shield will protect Phodom, dealing damage to enemy attackers. |n|c00FEBA0ECooldown: N/A. |nEffect increases with level and strength.

Damage Meter: This spell's base damage is: 0.
20 Int & Lvl 1 = 20 x 1 = 20 damage.
50 Int & Lvl 3 = 50 x 3 = 150 damage.
100 Int & Lvl 5 = 100 x 5 = 500 damage.

Fire Attack - Adds 25 bonus fire damage to an attack against enemies, but drains mana with each attack. |n|c00FEBA0ECooldown: None. |nEffect based on: Level.

Damage & mana cost/level: 25/20, 50/23, 75/26, 100/29, 125/32

Summon Fire Element - Summons a magical Fire Element with various abilities to help you. |n|c00FEBA0ECooldown: 60 seconds. |nEffect increases with level.

Level 1: Char - Fire Elemental charres temporarily the enemies' muscles, thus making them move and attack slower. However this cannot be maintained for long and it can last only for 5 seconds during which the movement and attack speed of the enemy is slowed by 20%.

Level 2: Path of Flames - With great speed Fire Elemental thrusts forward, creating burning explosions inside of itself. Any enemy that is in the way of Elemental will get damaged by the flaming explosions.

Level 3: Flame Link - With its burning powers, Fire Elemental binds the enemy to a certain spot and renders him completely disabling it for 3 seconds.

Level 4: Last Burning Breath - Fire Elemental can sacrifice itself, creating an enormous fiery explosion which scorches any enemy nearby, dealing huge amounts of damage.

Level 5: Fire Nova - The Flame Elemental channels all its burning hatred through its body. When the channeling reaches its peak, the Elemental disappears into a huge massive explosion that deals enormous amounts of damage to any enemy that has the luck to be caught in the radius of the explosion. Charred and completely burned, most of the enemies will not survive such an attack. But 5 seconds after its first disappearance, the Flame Elemental will reappear only to create another explosion of the same devastating scale, completely wiping out anything alive in a certain radius.

Attack damage &Hit Points & Mana/level: 20/400/100, 30/600/150, 40/900/200, 50/1350/250, 60/2000/300

Reminder: The summon will have bonuses depending of the caster's stats.


Area Of Effect Abilities

Flame Explosion - An eruption of flame bursts around Phodom, dealing damage to nearby enemy units and stunning them for 2 seconds. |n|c00FEBA0ECooldown: 15 seconds. |nEffect increased by level, intelligence and magic balls.|r

Damage Meter: This spell's base damage is: 30, 60, 90, 120, 150.
20 Int & Lvl 1 = 20 x 3 + 30 = 90 damage.
50 Int & Lvl 3 & 5x Moderate Magic Ball = 50 x 3 + 90 + 5 x 30 = 390 damage.
100 Int & Lvl 5 & 5x High Magic Ball = 100 x 3  + 150 + 5 x 90 = 900 damage.


Heal/Buff Abilities

Shield Of Fire - Heals a targeted friendly unit's hit points and gives 2 extra armor for 10 seconds. |n|c00FEBA0ECooldown: 15 seconds. |nEffect increased by level, intelligence and magic balls.

Damage Meter: This spell's base damage is: 200, 400, 600, 800, 1000.
20 Int & Lvl 1 = 20 x 3 + 200 = 260 damage.
50 Int & Lvl 3 & 5x Moderate Magic Ball = 50 x 3 + 600 + 5 x 30 = 900 damage.
100 Int & Lvl 5 & 5x High Magic Ball = 100 x 3  + 1000 + 5 x 90 = 1750 damage.



Ultimate Abilities

Chaotic Rift - A large explosion encapsulates Phodom, which deals damage to nearby enemy units and reduces their attack damage by 50% for 15 seconds. |n|c00FEBA0ECooldown: 120 seconds. |nEffect increased by level, intelligence and magic balls.

Damage Meter: This spell's base damage is: 200, 400, 600, 800, 1000.
20 Int & Lvl 1 = 20 x 3 + 200 = 260 damage.
50 Int & Lvl 3 & 5x Moderate Magic Ball = 50 x 3 + 600 + 5 x 30 = 900 damage.
100 Int & Lvl 5 & 5x High Magic Ball = 100 x 3  + 1000 + 5 x 90 = 1750 damage.
« Last Edit: November 24, 2008, 03:20:55 AM by Aeroblyctos » Logged
Aeroblyctos
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« Reply #1 on: October 12, 2008, 06:00:13 AM »

Heheheh... I'm still working on it. Cheesy
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« Reply #2 on: January 07, 2009, 05:21:39 PM »

You forgot to remove the color codes, like  |cff######. Sad
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« Reply #3 on: January 08, 2009, 04:42:28 AM »

Maybe PhoenixCombo? I don't see it. Or Ground Zero?
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« Reply #4 on: January 08, 2009, 05:08:23 AM »

Maybe PhoenixCombo? I don't see it. Or Ground Zero?
Aero has lots of things to do so updating this thread can take a long time.
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Aeroblyctos
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« Reply #5 on: January 08, 2009, 11:15:19 AM »

Yea the spell system is not done yet. I has been lazy.  Wink
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« Reply #6 on: January 08, 2009, 11:24:27 AM »

Yea the spell system is not done yet. I has been lazy.  Wink
Back to work, soldier! -Commander-In-Chief
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« Reply #7 on: June 20, 2009, 05:50:08 AM »

Phodom's Abilities

Aura Of Fire - Gives a 20% chance that a magical flame shield will protect Phodom, dealing damage to enemy attackers. |n|c00FEBA0ECooldown: N/A. |nEffect increases with level and strength.

Damage Meter: This spell's base damage is: 0.
20 Int & Lvl 1 = 20 x 1 = 20 damage.
50 Int & Lvl 3 = 50 x 3 = 150 damage.
100 Int & Lvl 5 = 100 x 5 = 500 damage.
Wait... im confused. so does this change by str or int?
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Aeroblyctos
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« Reply #8 on: June 21, 2009, 02:01:25 AM »

Locked. Will be reopened when beta stage of the campaign is released.
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« Reply #9 on: June 21, 2009, 02:19:16 AM »

HAHHAHHAA! Did I haXXed cause I still can reply? MEH!
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« Reply #10 on: June 21, 2009, 02:19:52 AM »

No... Aero just forgot to lock or unlock it... dunno
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Aeroblyctos
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« Reply #11 on: June 21, 2009, 04:17:36 AM »

You dirty boys! Get out! Get out! Closed again.
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